4 years, 3 world records, 1 family. Meet Studio MDHR: the makers of Cuphead. The game was built entirely by hand from their own home. With over 3 million copies sold, they reveal the untold tale behind their record-breaking game. Continue reading The Making of Cuphead
Overwatch: Animated Shorts Explained
A team of lead artists, techinical directors and producers from Blizzard explained the work that went into the popular Overwatch animated shorts series during Blizzard’s annual BlizzCon event.
Just a Few More Minutes Podcast
JAFMM is an animation and gaming podcast hosted by veteran artists Jeff Gabor, Pete Paquette, and Michael Berardini. The key word for this show is casual. It’s unscripted, unedited, and a lot of fun to listen to while you work. The show regularly hosts Blue Sky Studios artists talking about a wide range of topics from games to movies to animation tips. Check it out:
Pose Design in Overwatch
Daniel Floyd reviews the principles of pose design and presentation.
Hellblade Dev Diary 22: Combat Revisited
Body Language and The Male Gaze in Video Games
A well written and thoughtful analysis of the power of body language and character animation in video games.
The Music of Far Cry Primal
Composer Jason Graves created an emotionally provocative soundtrack made out of wood, bones, rocks and sweat – this is what a mammoth rushing at you would sound like! Jason’s music will put you in that visceral zone, leaving no choice but to survive and fight!
You must be logged in to post a comment.