Spider-Man: Into the Spider-Verse is the most visually ground breaking film of the year. The artists and technicians on this project were specifically tasked with pushing the boundaries and setting new bars for what’s possible in animated features, and their work deserves to be celebrated. I was an Animator on this film, and with a platform like this at my fingertips, I felt obligated to reach out to all the artists, gather as much material as I could find, and share it with you here. Continue reading The Art and Making of Spider-Man: Into the Spider-Verse
Category: Modelling
‘Worlds in Worlds’ by Goro Fujita
Goro Fujita’s Worlds in Worlds VR painting has been making the rounds on social media. It’s certainly blowing a lot of minds, and making people realize the potential of VR as a new medium. Goro writes:
A piece I created with “Quill” by Oculus Story Studio. I really wanted to put the infinite canvas to the test. And it works!
Watch Goro work below:
Another program currently available is Medium from Oculus Story Studio, which is the sculpting equivalent of Quill. Here’s a look at what’s possible already:
Pixar’s Greg Dykstra Sculpts Butch from The Good Dinosaur
Victor Hernandez – Character Modeling Reel
Incredible modeling portfolio by Victor Hernandez.
Star Wars Meets Disney: Designing Infinity’s New Toys
The Making of “Treehouse”
Beautiful scene by Kjartan Tysdal.
Continue reading The Making of “Treehouse”
Hannah Kang – Modeling Reel
Hiroki Itokazu – Modeling Reel
Sculpting The Hand by Philippe Faraut
This is just one of master Sculptor Philippe Faraut‘s many tutorials on sculpting the human figure. I love watching how this one comes together. I had a chance to skim through his books and DVDs at work, and they went straight on the to do list. Check out his website if you’re interested in learning more.
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