The Art and Making of Spider-Man: Into the Spider-Verse

Spider-Man: Into the Spider-Verse is the most visually ground breaking film of the year.  The artists and technicians on this project were specifically tasked with pushing the boundaries and setting new bars for what’s possible in animated features, and their work deserves to be celebrated. I was an Animator on this film, and with a platform like this at my fingertips, I felt obligated to reach out to all the artists, gather as much material as I could find, and share it with you here. Continue reading The Art and Making of Spider-Man: Into the Spider-Verse

‘Worlds in Worlds’ by Goro Fujita

Goro Fujita’s Worlds in Worlds VR painting has been making the rounds on social media. It’s certainly blowing a lot of minds, and making people realize the potential of VR as a new medium. Goro writes:

A piece I created with “Quill” by Oculus Story Studio. I really wanted to put the infinite canvas to the test. And it works!

Watch Goro work below:

Another program currently available is Medium from Oculus Story Studio, which is the sculpting equivalent of Quill. Here’s a look at what’s possible already:

Star Wars Meets Disney: Designing Infinity’s New Toys

Jeff Bunker and members of his design team take us behind the scenes on creating the Star Wars figures for Disney Infinity 3.0


Sculpting The Hand by Philippe Faraut

This is just one of master Sculptor Philippe Faraut‘s many tutorials on sculpting the human figure. I love watching how this one comes together. I had a chance to skim through his books and DVDs at work, and they went straight on the to do list. Check out his website if you’re interested in learning more.